Gladiator Beast's Comeback
Spell Normal

Gladiator Beast's Comeback

  • Archetype:
  • Gladiator Beast

  • View:
  • 2918




Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 49
Deck 52

Gladiator Beast's Comeback — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 48.6 · Deck: 51.9 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

The card is a cost-free Spell that Special Summons one Gladiator Beast monster from hand or GY, and the summoned body cannot be destroyed by battle. It converts a live Gladiator Beast body into one board presence rather than a multi-card engine, so the score sits in the middle band. Its 400/400 deck inclusion and 1.6 average copies confirm it is a reliable, consistently run piece, but per guardrail 3 that frequency does not raise the score. The 23 archetype IDs collapse to roughly six real names, and the card is locked to Gladiator Beast targets, so its portability is limited.

Axis scores

Axis Score Evidence
Accessibility 70 Live from hand or GY with no stated cost, and it sits in all 400 sampled decks at 1.6 copies (verified text, observed deck count); the 0% starter role share keeps this below the top anchor (observed).
Combo & Conversion 45 Recorded boards are small: 5 appearances with average power index 17.4 and no end-board or boss components, so one body is the observed outcome (observed, small sample).
Resource Economy 45 Spell-for-monster is roughly card-neutral, with netCardAdvantage 0 in all shown examples and no draw or search text (verified text, observed).
Effect & Interaction 10 No negation, removal or hand-trap effect in the text, so the card brings no opponent interaction (verified text).
Material Utility 5 The card itself is a Spell and cannot be used as material; the summoned body is what matters, and this card contributes none (verified text).
Resilience & Flexibility 55 Works from two zones (hand and GY), so it recovers from a dead hand, but it is a single Spell that a negation stops outright (verified text, inferred for negation).
Deck-Building Efficiency 60 One copy is typical (75% of Gladiator Beast lists at 1 copy) and the card has no garnet or lock text, but it is archetype-locked to Gladiator Beast targets (observed usage statistics, verified text).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 48.6, Deck ≈ 51.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summons from hand or GY, so it is live in more spots than a hand-only starter
  • Summoned monster cannot be destroyed by battle, which protects the body
  • Present in all 400 sampled Gladiator Beast-family decks at a consistent 1.6 copies
  • Cost-free and card-neutral, so it does not spend resources

Weaknesses

  • No search, draw, or board-building text; the power depends on a Gladiator Beast body already being in hand or GY
  • Archetype-locked to Gladiator Beast targets, so it has little portability outside that line
  • Combo evidence is thin (5 boards) and shows no starter or material role, so the conversion claim rests on a small sample
  • Adds no opponent interaction and no independent win condition

Counters / choke points

  • Negation of the Spell's activation (inferred from text, not tested in evidence)
  • Opponent removal of the summoned monster before it matters (inferred)

Best use

Starter / Combo enabler — a 1-copy-of-2 body-on-board card in Gladiator Beast builds. Decks: Gladiator Beast, Tri-Brigade (with Gladiator Beast targets).

Evidence & gaps

  • Verified: Text: Special Summon 1 Gladiator Beast monster from hand or GY, different Type from your monsters, cannot be destroyed by battle; Formats include TCG, OCG, MasterDuel, DuelLinks; Present in 400/400 decks at 1.6 average copies
  • Observed: Combos: 5/5 appearances, avg power index 17.4, 0% starter role/material role/payoff role; Usage statistics: Gladiator Beast 75% inclusion at 1 copy, Fire Formation 100% at 3 copies; netCardAdvantage 0 in the shown boards
  • Inferred: Recursion and body-protection value follow from the text; Negation is the main interaction route, inferred from Spell activation; Real distinct archetype names collapse to about 6 of the 23 IDs
  • Data gaps: no guides supplied no banlist token; assumed unlimited (3 copies) combo sample is only 5 boards, so the conversion and role shares are weakly supported no searched-for role or material role instances recorded











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